![]() ![]() This release also has an Unreal Engine-specific tweak. You can now instruct VA to read custom file types as shader files by specifying the file extension in a dialog. Next up, Visual Assist showcases continued improvements to shader files support, which we released a few months back. Similarly, the parser now recognizes a lookalike case when auto assigning multiple variables from a constructor (ie.In C#, the parser now recognizes multiple variables from a struct (tuple deconstruction)-allowing all VA’s features to work properly.This is especially apparent when using pointers that also reference other pointers. ![]()
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